1. Home
  2. About

About Duensing Digital

A friendly, helpful environment for any type of technical problem you may have.

From a simple question about your phone to migrating an entire data center full of virtual machines for your corporation, we're here to help.

That range isn't a boast, it's the actual job. Most days it's a laptop that won't boot, a phone that's out of storage, or someone who has been told by three different people that their machine is "too old" and needs replacing. Sometimes it's a business that needs its infrastructure moved without losing a day of work. We treat both the same way: find out what's actually wrong, explain it in words that mean something, and tell you honestly what it will take to fix.

What we offer the local community

  • Technical support
  • Computer repairs
  • Online services and hosting
  • Classes, in understandable, plain English
  • 3D printing
  • Free electronics recycling

By appointment

We work by appointment so you get someone's full attention instead of a queue. Call 618-228-2235 or email scott@duensing.digital and we'll find a time.

The Museum

An interactive computer and game museum.

It's not ready just yet, but we're building out an interactive home computer and video game museum. You'll be able to go hands-on with systems from 1972 through today.

Not behind glass. Not "please do not touch." The machines are there to be switched on and used, because that is the only way to understand what they were actually like.

A vintage home computer connected to a monitor Opening soon

About Scott

Thirty-odd years of making machines behave.

Scott has developed software for almost every computer, console, and handheld since teaching himself to program on a TI-99/4A. His early claims to fame include the very first server capable of four-player Doom over dial-up modems, and a million-plus-download Palm Pilot game that was created before there was even an official SDK for the machine.

He has extensive experience with virtual reality, and created game and simulation software for the early VR headsets of the 1990s — the era when you largely had to build the tools before you could build the thing. When Oculus restarted interest in VR, he spent over a decade working on cross-platform solutions allowing people access to virtual reality and other experiences on a variety of computing platforms.

He is an avid retro-gamer and works to preserve classic systems and software — which is how a repair shop ends up with a museum attached to it.

Come say hello

Got something that needs looking at?

Bring it by, or tell us about it first. Either works.