Commit ec08f485 authored by Scott Duensing's avatar Scott Duensing

Fixed some addressing issues in asmDrawLine. Still very broken.

parent 040d9993
......@@ -342,6 +342,15 @@ drawTop phy ; Keep Y for later
;
; Draws from (clpx0,clpy0) to (clpx1,clpy1) (output of a clipping routine).
;
asmTest start
result equ 1
jsubroutine (4:surface),2
lda surface ; Should be $2000
lda surface+1
sta result
jreturn 2:result
end
asmDrawLine start
x0 equ 1
......@@ -359,7 +368,8 @@ odd_c equ 19
; Say surface = $012000...
lda #<surface ; Should be $2000
; lda #<surface ; Should be $2000
lda surface ; Should be $2000
sta __e0 ; set "even" addresses
sta __e1
sta __e2
......@@ -392,7 +402,8 @@ odd_c equ 19
sta __o13
phb ; keep original bank
lda #>surface ; Should be $0120
; lda #>surface ; Should be $0120
lda surface+1 ; Should be $0120
pha ; switch to bank we're pointing into
plb ; B is now $20 - bad!
plb ; B is now $01 - good!
......
......@@ -256,7 +256,7 @@ bool jlKeyPressed(void);
char jlKeyRead(void);
void jlKeyWaitForAny(void);
void jlPaletteDefault(void);
void jlPaletteDefault(void); //***TODO*** Treat palettes like we do "surfaces" - allow changing STAs or display
void jlPaletteSet(byte index, byte r, byte g, byte b);
void jlPaletteSetFromSta(jlStaT *sta);
......
......@@ -81,12 +81,14 @@ int main(void) {
printAt(font, 1, y++, "X = %d ", jlGameGetAxis(0));
printAt(font, 1, y++, "Y = %d ", jlGameGetAxis(1));
printAt(font, 1, y++, "T = %d ", jlUtilTimer());
printAt(font, 1, y++, "R = %d ", asmTest((jlSurfaceT)0x012000));
jlDrawColorSet((byte)color);
jlDrawLine(0, y2, 319, 199-y2);
//asmDrawLine(_jlDrawTargetActual, _jlDrawColor, 0, y2, 319, 199-y2);
y2 += dy;
if (y2 == 199 || y2 == 0) dy = -dy;
jlDisplayPresent();
jlUtilNibbleSwap((byte *)font->pixels, 32000, (byte)(color), (byte)(nextColor));
//jlUtilNibbleSwap((byte *)font->pixels, 32000, (byte)(color), (byte)(nextColor));
color = nextColor;
nextColor++;
if (nextColor > 15) nextColor = 1;
......
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