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*At the moment, JoeyLib supports music in the Amiga MOD format. This may change to MIDI with instrument samples. Stay tuned!*
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#### jlSoundFree
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```c
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void jlSoundFree(jlSoundT *sound);
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```
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Releases the memory used by `sound`.
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#### jlSoundIsPlaying
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```c
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bool jlSoundIsPlaying(jlSoundT *sound);
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```
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Returns `true` if `sound` is currently playing on any channel.
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#### jlSoundLoad
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```c
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bool _jlSoundLoad(jlSoundT sound, char *filename);
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```
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*(Note: This prototype isn't entirely accurate. No pointer crazyness is needed to pass the sound into this function.)* Returns `true` if the file `filename` was loaded into memory. The handle to the sound is allocated and returned as `sound`.
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#### jlSoundMusicContinue
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```c
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void jlSoundMusicContinue(void);
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```
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Resumes music playback if it was previously paused.
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#### jlSoundMusicIsPlaying
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```c
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bool jlSoundMusicIsPlaying(void);
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```
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Returns `true` if music is currently being played.
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#### jlSoundMusicPause
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```c
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void jlSoundMusicPause(void);
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```
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Pauses the music if it is currently being played.
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#### jlSoundMusicPlay
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```c
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void jlSoundMusicPlay(char *name);
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```
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Loads and plays `name`. Since the actual format of the music data varies on different platforms, do not specify a filename extension for `name`.
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#### jlSoundMusicStop
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```c
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void jlSoundMusicStop(void);
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```
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Stops any currently playing music and releases the memory it occupied.
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#### jlSoundPlay
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```c
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void jlSoundPlay(jlSoundT *sound);
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```
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Plays a previously loaded `sound` on the first available channel. If all channels are currently in use, the request to play the sound is ignored.
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